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Zibai Quick Guide

Updated for Version “Luna IV”

Zibai is a 5-star Geo Sword character in Genshin Impact who is an on-field damage dealer and enabler of the new Lunar-Crystallize reaction. Learn about Zibai’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

Join our Discord to check on and participate in the theorycrafting process.

Infographic

Credits to: hearttofhope, acerbus114, and KQM Staff

Credits to: euphorysm, acerbus114, and KQM Staff

Character Overview

Pros

  • High personal damage.
  • Forgiving Skill duration that allows for gameplay adjustments without losing damage uptime.
  • Strong vertical investment options through her Constellations and signature weapon. 
  • Elegant and satisfying combos.

Cons

  • Lacks synergistic 4-star sustain options, and is reliant on C6 4-star teammates for maximized personal damage.
  • Long 18s Skill cooldown, with a special Skill state that expires if she swaps off-field.
  • Requires enemies that have or are capable of gaining Hydro aura for her kit to function.
  • Some people may dislike the “neigh” sound effect her special Skill makes.

Playstyles

Zibai is an on-field damage dealer who uses her Skill to enter into a special state, converting her Normal and Charged Attacks to Geo and the ability to deal direct Lunar-Crystallize damage.

Talents

Level and Talent Priority

Skill > Character Level = Burst

Zibai does not need Normal Attack Talent levels. All of her Geo Normal Attack scaling is in her Skill talent. While Level 90 is highly recommended to maximize Zibai’s DEF and Lunar-Crystallize reaction damage, her Skill talent level takes priority.

Talent Overview

Normal Attack
Normal Attack | Golden Blade’s Petaled Touch

Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Zibai’s physical Normal Attacks are not used as part of her gameplay or damage scaling. The animations are retained, however, when she switches into Lunar Phase Shift mode.

Elemental Skill
Elemental Skill | Heaven and Earth Made Manifest

Summoning a shadow of her former powers, she switches to the Lunar Phase Shift mode.
In this mode, Zibai’s Normal Attacks and Charged Attacks will deal Geo DMG that cannot be overridden by other infusions, and she can accrue special Phase Shift Radiance through different methods. Zibai can consume Phase Shift Radiance to unleash the special Elemental Skill Spirit Steed’s Stride.

Zibai’s Skill switches her into Lunar Phase Shift mode, converting her Normal and Charged Attacks into Geo damage that cannot be overridden. While in Lunar Phase Shift mode, her Skill is converted into a special combat ability with 4 charges at C0. Her N4 and special Skill each have two hits, the first dealing regular Geo DMG and the second dealing direct Lunar-Crystallize Reaction DMG. 

This special Skill can only be used once she gains enough Phase Shift Radiance. Using all 4 charges is extremely important, as the Lunar-Crystallize hits of her special Skill represent roughly half of her total damage output at C0. As for her Normal Attack sequence, the majority of its damage comes from the Lunar-Crystallize hit of her N4, encouraging its completion.

Lunar Phase Shift mode lasts for 15s, until all 4 Skill charges are consumed, or until she swaps off-field. As Zibai’s default combo takes around 11s to complete, she has some flexibility to dash or move around without losing uptime, or to extend her rotation with additional Normal Attacks before she uses her final Skill charge.

Notes: While in Lunar Phase Shift Mode, Zibai has a 2/3 chance of generating 1 particle (2s ICD) every time she hits an enemy. In addition, she has 0.5 interruption resistance, similar to that of Flins and Hu Tao. This allows her to withstand lighter attacks without being staggered.

Elemental Burst
Elemental Burst | Tri-Sphere Eminence

Zibai operates the Jadelight Canopy, dealing two instances of Geo DMG, with the second damage instance being considered Lunar-Crystallize Reaction DMG.

Like Zibai’s special Skill and N4, Zibai’s Burst also has two hits, the first dealing regular Geo DMG and the second dealing direct Lunar-Crystallize Reaction DMG. It deals enough damage to encourage its use when available, but not enough damage to encourage building ER.

When used while Zibai is in Lunar Phase Shift mode, it extends her Skill’s duration by 1.7s, preserving Skill uptime and combo flexibility.

Ascension 1 Passive
Ascension 1 Passive | The Selenic Adeptus Descends

When casting the Elemental Skill Heaven and Earth Made Manifest, or when triggering Moondrift Harmony, Zibai gains the Moonfall effect for 4s: The DMG dealt by the 2nd hit of Spirit Steed’s Stride is increased by 60% of Zibai’s DEF.

This passive effectively grants extra damage to each Lunar-Crystallize hit of her special Skill equal to 60% of her DEF. This is considered Additive Base DMG Bonus as part of the Lunar-Crystallize damage formula.

Ascension 4 Passive
Ascension 4 Passive | Layered Peaks Pierce the Clouds

Other Geo party members increase Zibai’s DEF by 15% each. Other Hydro party members increase her Elemental Mastery by 60 each.

This passive increases Zibai’s DEF by 15% for each Geo teammate and her EM by 60 for each Hydro teammate, incentivizing the use of only Geo and Hydro teammates without explicitly restricting the use of other elements.

Moonsign Benediction Passive
Moonsign Benediction Passive | The Coursing Sun and Moon

When a party member triggers a Hydro Crystallize reaction, it will be converted into the Lunar-Crystallize reaction, with every 100 DEF that Zibai has increasing Lunar-Crystallize’s Base DMG by 0.7%, up to a maximum of 14%.

Additionally, when Zibai is in the party, the party’s Moonsign will increase by 1 level.

When Zibai is in the party, she increases its Moonsign level by 1 and converts the Hydro Crystallize reaction into the Lunar-Crystallize reaction. She also increases the Base DMG of Lunar-Crystallize damage dealt by the whole team based on her DEF, with a maximum of 14% Base DMG Bonus at 2000 DEF.

Ascension 4 Passive | Layered Peaks Pierce the Clouds

Other Geo party members increase Zibai’s DEF by 15% each. Other Hydro party members increase her Elemental Mastery by 60 each.

This passive increases Zibai’s DEF by 15% for each Geo teammate and her EM by 60 for each Hydro teammate, incentivizing the use of only Geo and Hydro teammates without explicitly restricting the use of other elements.

Constellations

Constellation 1
Constellation 1 | Burst Forth With Vigor, But Enter in Silence

After using the Elemental Skill Heaven and Earth Made Manifest, Zibai will immediately gain 100 Phase Shift Radiance, and the max number of Spirit Steed’s Stride usages per Lunar Phase Shift mode is increased to 5 times.

Additionally, each time you switch to the Lunar Phase Shift mode, the first Spirit Steed’s Stride’s 2nd-hit Lunar-Crystallize Reaction DMG is increased by 220%.

This Constellation grants Zibai an extra charge of her special Skill and maxes out her Phase Shift Radiance upon activating Lunar Phase Shift Mode, allowing her to use her special Skill right away. The first usage of her special Skill also has the damage of its Lunar-Crystallize hit increased by around 60% in teams with Illuga, providing a significant increase to her frontloaded damage potential.

Constellation 2
Constellation 2 | At Birth Are Souls Born, and in Death Leave But Husks

When in the Lunar Phase Shift mode, all nearby party members’ Lunar-Crystallize Reaction DMG is increased by 30%.

Moonsign: Ascendant Gleam: Ascension Talent The Selenic Adeptus Descends is enhanced: the 2nd hit of Spirit Steed’s Stride deals additional DMG equal to 550% of Zibai’s DEF. You must first unlock the Ascension Talent “The Selenic Adeptus Descends.”

This Constellation has two effects: 

  • Gives 30% Lunar-Crystallize Reaction DMG Bonus while Zibai is in Lunar Phase Shift mode, increasing the damage dealt by her teammates by around 10% in teams with Columbina and Illuga. 
  • Increases her A1 passive from 60% to 550% of Zibai’s DEF. Combined with the first effect of this Constellation, the Lunar-Crystallize hit of her special Skill’s total damage is increased by around 40% in teams with Illuga.
Constellation 3
Constellation 3 | Free From Constraints and Worldly Ties

Increases the Level of Elemental Skill Heaven and Earth Made Manifest by 3.

Maximum upgrade level is 15.

As most of Zibai’s damage comes from her Skill, this Constellation provides a simple yet effective increase to almost all of her damage output.

Constellation 4
Constellation 4 | The Spirit Passes, Then Form Follows

While in the Lunar Phase Shift mode, Zibai’s Normal Attack sequence will not reset, and when Spirit Steed’s Stride hits opponents, Zibai will gain the “Scattermoon Splendor” effect: The next time she uses Normal Attacks, her 4th hit will deal 250% of the original Lunar-Crystallize Reaction DMG.

This Constellation has two effects:

  • Prevents Zibai’s Geo Normal Attack sequence from resetting. This is a welcome quality of life as Zibai will no longer lose out on the Lunar-Crystallize hit of her N4 from dashing or using other actions.
  • Significantly increases the damage dealt by the Lunar-Crystallize hit of her N4, almost doubling its damage in teams with Illuga.
Constellation 5
Constellation 5 | Perceive the Worthless and Debate It Not

Increases the Level of Tri-Sphere Eminence by 3.

Maximum upgrade level is 15.

Zibai’s Burst represents a small fraction of her total damage output, making this Constellation only a minor damage increase.

Constellation 6
Constellation 6 | The World, A Journey in Passing

While Zibai is in the Lunar Phase Shift mode, her Phase Shift Radiance gain rate is increased by 50%.

Additionally, Spirit Steed’s Stride will change such that it will consume all Phase Shift Radiance. This will elevate the DMG dealt by this instance of Spirit Steed’s Stride and the Lunar-Crystallize Reaction DMG dealt by Zibai within the next 3s by 1.6% for every point consumed above 70. This effect cannot stack.

This is her best Constellation by far, and has two effects:

  • Increases the gain rate of Phase Shift Radiance, which supplies the excess needed for the second effect.
  • Consumes all Phase Shift Radiance when she uses her special Skill, and grants elevation based on the amount of excess points consumed. This effectively gives 48% Elevation with practically full uptime.

C1 vs R1

If investing vertically into Zibai during her release banner, it is recommended to go for her early Constellations before her signature weapon until you acquire C6 Illuga. If Illuga Constellations are not a consideration and there is nothing better than Flute of Ezpitzal available to Zibai, her signature weapon is of greater value than any Constellation besides C6.

Combos

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • hP = High Plunge
  • lP = Low Plunge
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

Note that Zibai’s combos may change as new combos are tested. More extensive testing is in progress.

C0 (Default)E 4[N4E]; N1 Q after any E if Q is available.
C1EE 4[N4E]; N1 Q after any E if Q is available. 

EE 4[N4E]; replace any N4 with N1 Q if Q is available.

At C1+, the extra Skill charge adds animation time to her combo. This can make replacing an N4 with an N1 Q optimal depending upon the field time and cooldowns of her teammates.
Shortened Field Time CombosZibai can, with sufficient Hydro application, expend her special Skill charges in quick succession without completing her NA sequence. This shortens her field time, resulting in a DPS increase over her default combo within that shortened time frame. Shortened field time combos can be useful in content with time-limited damage windows, before downtime such as phase transitions, or as a finishing rotation to end combat. However, if the next rotation starts immediately, it will often amount to an overall DPS loss.

Mechanics

Columbina’s release introduced a third Lunar reaction, Lunar-Crystallize. Currently, only Zibai or Columbina can enable this reaction.

Direct Lunar-Crystallize

Zibai deals direct Lunar-Crystallize damage as part of her kit, which scales off of her DEF, EM, and Lunar DMG Bonus. Any extra damage, such as Illuga’s Nightingale’s Song buffs, is added onto the output of the direct damage formula, and does not scale with Zibai’s EM or Lunar DMG Bonus stats. Total damage is then multiplied by CRIT and Elevation and is reduced by enemy Geo RES. 

Reaction Lunar-Crystallize

When Geo reacts with Hydro, three Moondrifts appear as the initial Lunar-Crystallize reaction. These Moondrifts are considered Geo constructs. While the Moondrifts are active and in range of a target, each Moondrift will deal one instance of Lunar-Crystallize DMG after Lunar-Crystallize has been triggered three times. 

As in the Lunar-Charged reaction, all characters who contribute Geo or Hydro to any of the three Lunar-Crystallize reactions will have their individual damage contributions calculated, ranked from highest to lowest, and combined for the final damage output. Lunar-Crystallize reaction damage scales similarly to direct Lunar-Crystallize damage, except that the reaction damage scales with character level and not their respective base stats such as DEF (for Zibai), or HP (for Columbina).

The Importance of Ascendant Gleam

It is highly recommended that Zibai is only played in Ascendant Gleam teams, as:

  • It enables her N4 to deal Lunar-Crystallize damage. 
  • It allows her to gain 35 Phase Shift Radiance between each special Skill use.  If this effect cannot be triggered, the use of her special Skill will be severely delayed, resulting in a significant DPS loss due to rotation time extension. 
  • It is the requirement for her C2 to increase the value of her A1 passive.

Artifacts

ER Requirements

Triple GeoDouble Geo
Burst When Available100%100%
Burst Every Rotation145–170% w/ 1 Fav proc170% w/ 1 Fav proc

Due to Zibai’s high ER requirements, it is not recommended to build ER in order to Burst every rotation, but she should use it when available. Certain teammates with excellent particle generation, such as Xilonen or Chiori, can allow Zibai to use her Burst more frequently.

Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.  For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.

Artifact Stats


Sands

Goblet

Circlet
DEF%DEF%CRIT

Stat Priority: CRIT > DEF% > EM > ER

For Zibai’s Goblet, DEF% is strongly recommended over Geo DMG% or EM, as most of Zibai’s damage scales with her DEF. 

For her Circlet, whether CRIT DMG or CRIT Rate Circlet is better depends on which provides the best CRIT ratio. If Zibai has a CRIT DMG weapon or C6 Gorou in the party, CRIT Rate tends to be better.

Artifact Sets


4pc Night of the Sky’s Unveiling
By far Zibai’s best artifact set, providing her with 80 EM and 30% CRIT Rate, as all her functional teams will be in Ascendant Gleam. This set also provides a teamwide 10% increase to Lunar Reaction DMG.

4pc Husk of Opulent Dreams / 2pc Husk + 2 EM
Husk of Opulent Dreams, or any combination of 2pc Husk and 2pc EM, is significantly worse than Night of the Sky’s Unveiling. It is only recommended to use as a placeholder until you acquire a 4pc Night of the Sky’s Unveiling set with proper main stats.

Weapons


Lightbearing Moonshard
Zibai’s signature weapon, and a significant damage increase compared to her 4-star weapon options. It provides CRIT DMG, DEF%, and Lunar-Crystallize DMG Bonus.

Uraku Misugiri
Her second-best weapon, providing CRIT DMG and DEF%. Zibai also gets some value out of the DMG% increase to Normal Attack and Skill damage.

Harbinger of Dawn
Her best non-5-star weapon, provided its passive CRIT Rate buff remains active. Its low Base ATK does not matter since Zibai scales with DEF. Not recommended to wield without a shielder, unless you are confident that Zibai’s HP will not drop below 90%.

Peak Patrol Song
A strong stat stick due to the large amount of DEF% it offers. The teamwide buff to Elemental DMG Bonus is a minor benefit. 

Light of Foliar Incision
A strong stat stick due to the CRIT DMG, EM, and CRIT Rate it offers. Zibai can also make use of the passive through her regular Geo hits.

Splendor of Tranquil Waters
A decent stat stick due to the CRIT DMG it offers, but it provides nothing else beneficial for Zibai, as she cannot trigger its passive on her own, and even if she could, her Lunar-Crystallize Skill damage does not scale with DMG% buffs.

Flute of Ezpitzal
Zibai’s best 4-star weapon, and easily accessible as it is a craftable weapon.

Cinnabar Spindle
As only a small portion of Zibai’s Skill damage is affected by Common DMG Bonus, Cinnabar Spindle provides less value than Flute of Ezpitzal.

Teams

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

Teambuilding

  • At least one Moonsign teammate is needed to activate Ascendant Gleam, as this unlocks key effects in Zibai’s kit. 
  • At least one Geo teammate is needed to activate Geo Resonance, a core source of Geo RES Shred. 
  • At least one Hydro teammate is needed to establish Hydro aura on the enemy, allowing Geo party members to trigger the Lunar-Crystallize reaction. 
  • Zibai does not need a battery as her Burst is non-essential to execute her core rotation.

Notable Geo Teammates

Zibai’s notable Geo teammates provide valuable buffs or debuffs, defensive utility, or their own off-field damage. In addition, for every Geo teammate Zibai has, she gains 15% DEF.


Illuga
Illuga is Zibai’s dedicated 4-star teammate and a premier support for teams that deal a lot of Geo damage. At C0, he provides Additive Base DMG Bonus (similar to Shenhe’s Icy Quill) based on his EM to the active party member’s Geo and direct Lunar-Crystallize damage. He also provides EM and a CRIT Rate and CRIT DMG Bonus on Geo damage hits; these effects are further increased at C6. C2 is another core Constellation, as it enables Illuga to deal off-field damage to refresh the 4pc bonus of Silken Moon’s Serenade. This is especially important in teams with Columbina, as it allows her to wear Aubade of the Morningstar and Moon for more damage.

Weapon(s): Dragon’s Bane, Favonius Lance

Artifact Set(s): 4pc Silken Moon’s Serenade (if C2+), 2pc EM + 2pc EM (C0-C1), 4pc Instructor

ER requirements: 150% (C1+), 185% (C0)

In Stygian Onslaught, it is generally not optimal to build excess ER in order for Illuga to use his Burst on the opening rotation. While possible, this requires building over 250% ER, wielding Favonius Lance, and funneling a teammate’s particles to him. This extra setup time, combined with building less EM, results in an overall DPS loss over multiple rotations.

Gorou

Buffer

Recommended Setup: Favonius Warbow, 4pc Instructor

Zhongli

Shielder, Debuffer

Recommended Setup: Favonius Lance, 4pc Instructor

Chiori

Off-Field Damage Dealer

Recommended Setup: Build for personal damage

Xilonen

Buffer, Battery

Recommended Setup: Favonius Sword, 4pc Scroll of the Hero of Cinder City

Notable Hydro Teammates

Zibai’s notable Hydro teammates provide off-field Hydro application for long enough to cover her field time. In addition, for every Hydro teammate Zibai has, she gains 60 EM.


Columbina
Columbina is a powerful off-field damage dealer in Zibai teams, dealing predominantly Lunar-Crystallize damage through her Skill’s Gravity Interference mechanic. Through her Burst, she provides Lunar Reaction DMG Bonus to all nearby party members and enhances the effects of Lunar Reactions triggered while it is active. She is also one of the few synergetic teammate options that can provide sustain, either through healing from wielding Prototype Amber or shielding from her C1.

Weapon(s): Nocturne’s Curtain Call, Sacrificial Jade, Prototype Amber

Artifact Set(s): Aubade of the Morning Star and Moon, Silken Moon’s Serenade (if no other user available)

ER requirements (Solo hydro, Burst every other rotation): 100% (R1 Nocturne’s Curtain Call, Prototype Amber), 135% (Any non-ER weapon)

ER requirements (Solo Hydro, Burst every rotation): 220% (R1 Nocturne’s Curtain Call), 200% (R5 Prototype Amber), 275% (Any non-ER weapon)

Aino

Recommended Setup: Favonius Greatsword, 4pc Silken Moon’s Serenade or 4pc Instructor

Furina

Recommended Setup: Build for personal damage

Yelan

Recommended Setup: Build for personal damage

Xingqiu

Recommended Setup: Sacrificial Sword, 4pc Silken Moon’s Serenade 

Sustain Options

Sustain options other than those mentioned above are significantly limited. Other than Ineffa or C6 Jahoda, the use of a sustain option either listed below or not listed is potentially a bigger damage loss than Zibai never completing her Normal Attack sequence. This means you are better off dashing to dodge at any time between her special Skill uses than replacing any of the above listed units with a non-synergetic sustain.


Ineffa
Since Electro aura can co-exist with Hydro aura, Zibai is still able to trigger Lunar-Crystallize reactions despite Ineffa’s Electro application. This allows Zibai to consistently gain Phase Shift Radiance.

Weapon(s): Fractured Halo, Deathmatch, Ballad of the Fjords, Prospector’s Shovel

Artifact Set(s): 4pc Aubade of the Morning Star and Moon, 4pc Gilded Dreams

ER requirements (Burst when available): 100% 

ER requirements (Burst every rotation): 200%

Jahoda

Recommended Setup: Favonius Warbow, 4pc Silken Moon’s Serenade or 4pc Instructor

Dahlia

Recommended Setup: Favonius Sword, 2 HP% + 2 HP%

Lan Yan

Recommended Setup: Favonius Codex, 4pc Instructor

Diona

Recommended Setup: Favonius Warbow, 4pc Instructor

Team Archetypes

Triple Geo

Zibai — Illuga — Geo — Hydro

Triple Geo teams focus on maximizing the buffs Illuga provides to Zibai and teammates who deal Geo damage.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Zibai — Illuga — Gorou/Zhongli — Columbina

These teams focus on enhancing the damage output of Zibai and Columbina. Gorou serves as a more offensive option, especially if he is C6 and Zibai has Constellations or is wielding Lightbearing Moonshard or Uraku Misugiri. He prefers to Burst every other rotation due to its 20s CD, but it can be useful at times to Burst every rotation to avoid “circle impact.” Zhongli, on the other hand, provides a sturdy shield to enable Zibai to wield Harbinger of Dawn without worrying about losing its passive or having her Normal Attack sequence disrupted.

Sample Rotation (Gorou)
Columbina E (Q)1 > Illuga EQ > Gorou (Q) E > Zibai combo

1Use if available.

Sample Rotation (Zhongli)
Columbina E (Q)1 > Illuga EQ > Zhongli hED > Zibai combo

1Use if available.

Zibai — Illuga — Chiori — Columbina

This team focuses on leveraging Illuga’s teamwide buffs to empower Chiori to deal respectable off-field damage. She serves as an adequate substitute to support units like C6 Gorou, Zhongli, or Xilonen for a less invested Zibai.

Sample Rotation
Columbina E (Q)1 > Chiori 2[E] > Illuga EQ > Zibai combo

1Use if available.

Zibai — Illuga — Xilonen — Columbina

This team takes advantage of Xilonen’s supportive abilities, even though her Geo Samplers are disabled until C2. Her high DEF and the large amount of particles she generates makes her a very competitive option, especially in Stygian Onslaught. 

Sample Rotation
Columbina E (Q)1 > Xilonen E N2 > Illuga EQ > Zibai combo

1Use if available.

Zibai — Illuga — Gorou — Aino/Yelan

These teams provide an alternative Hydro unit to Columbina, with Aino and Yelan supplying sufficient Hydro aura for Lunar-Crystallize.

Sample Rotation (Aino)
Aino EQ > Illuga EQ > Gorou (Q)1 E > Zibai combo

1Use if available.

Sample Rotation (Yelan)
Illuga EQ > Yelan E Q N1 > Gorou (Q)1 E > Zibai combo

1Use every other rotation.

Zibai — Illuga — Zhongli — Furina

This team uses Zhongli’s shielding as a sustain option to counter the issue created by Furina’s HP drain, when forced to use her for Hydro application. Due to Furina’s 20s Skill cooldown and ineffectiveness of her Burst buff, they are best used when available instead of at a fixed rotation point.

Sample Rotation
(Furina ED)¹ > (Furina Q)¹ > Illuga EQ > (Furina ED)¹ > Zhongli hED > Zibai combo

1Use if available.

Zibai — Illuga — Chiori — Xingqiu

This team can either have Zibai on-field for her maximum duration before using her final Skill charge, or utilize Sacrificial Sword on Xingqiu and the Hydro app from his Skill to avoid extending the rotation due to his cooldowns. 

Sample Rotation (Regular)
Xingqiu E Q N1 > Chiori (Q)1 2[E] > Illuga EQ > Zibai E2 3[N4E] N8E

1Use if available.
2N1 Q whenever Q is available following an E.

Sample Rotation (Sacrificial Sword Xingqiu)
Xingqiu ED(Q)1 > Chiori 2[E] > Illuga EQ > Zibai combo

1Use if available.

Double Geo

Zibai — Geo — Hydro — Hydro/Electro/Flex

Double Geo teams trade Zibai’s personal damage for off-field damage by her teammates or pure sustain options. They tend to have higher team damage than Triple Geo teams in situations where Zibai is C0 and Illuga is missing key Constellations. For example, the Furina variant has higher team damage output if Illuga is not yet C2 and Furina is C0, and the Ineffa variant has higher team damage output if Illuga is not yet C6 and Ineffa is C0. 

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Zibai — Xilonen — Columbina — Furina/Aino

These teams are less focused on Lunar Reaction damage, and instead make use of a variety of buffs for overall decent teamwide damage. Xilonen’s healing and Geo Samplers being active provides a boost to survivability without sacrificing offensive performance. 

Sample Rotation (Furina)
Xilonen¹ E N2 Q > Furina ED Q > Columbina E Q > Xilonen E N2 > Zibai combo

1From the second rotation on.

Sample Rotation (Aino)
Columbina E (Q)1 > Xilonen E(Q)2 N2 > Aino EQ > Zibai combo

1Use if available.
2Use Xilonen’s Q whenever healing is or will be needed.

Zibai — Xilonen/Zhongli — Columbina — Ineffa

These teams double up on Lunar Reactions, consistently triggering both Lunar-Crystallize and Lunar-Charged, with Xilonen and Zhongli providing RES Shred for Geo, Hydro, and Electro damage. 

Sample Rotation (Xilonen)
Columbina E (Q)1 > Xilonen E N2 > Ineffa E (Q)2 > Zibai Combo

1Use if available.
2Skip Ineffa’s Burst for the first rotation. Use it when available from the second rotation on.

Sample Rotation (Zhongli)
Columbina E (Q)1 > Ineffa E (Q)2 > Zhongli hED > Zibai Combo

1Use if available.
2Skip Ineffa’s Burst for the first rotation. Use it when available from the second rotation on.

Limited Roster Alternatives

Zibai — Aino — Geo — Geo/Hydro/Flex

One copy of Aino is given to players who have completed Act I of the Nod Krai Archon Quest. Aino is needed to activate Ascendant Gleam and provide off-field Hydro application.

Geo flex options include Gorou, Kachina, and Geo Traveler. The fourth team spot can also be used for a sustain, such as the units mentioned in the general teammates section above

Sample Rotation (Gorou – Kachina)
Kachina EQ > Aino EQ > Gorou EQ > Zibai combo

Sample Rotation (Geo Traveler – Lan Yan)
Geo Traveler EQ > Aino EQ > Lan Yan 2[E] > Zibai combo

Credits

Writer(s): mikeskies
Contributors: acerbus114, madeofseaglass (Marvel), chasing_haze, doomuh

Team images made with the KQM portrait generator.

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